Iteration [Day 4] Design Documentation

After identifying 27 unique ideas that looked at blending digital and physical spaces at Jupiter Art Land, the student teams identified three opportunities. These three projects were organized with the Blended Spaces Framework, e.g. Generic Space, Physical Space, and Digital Space. Students and faculty are working together to formalize the fourth space or the Blended Space. The projects are, the Storytelling Tree, Loos and In Memory.

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Ideation [Day 3]: Envisioning Blended Spaces

Students and faculty from Farmingdale State College and Edinburgh Napier University walked the grounds of Jupiter Art Land. The goal was to talk fluidly about what kinds of blended interactions could be possible moving between digital and physical spaces. For example, students proposed augmenting the sculptures of Appolo to learn more about heavens, however, the user’s physical position around the large sculpture would tell different digital Greek stories.

For example, students proposed augmenting the sculptures of Appolo to learn more about heavens, however, the user’s physical position around the large sculpture would tell different digital Greek stories. Another example included putting an arm around the weeping stone children as if consoling the frozen stone child. The digital interaction could be automated monetary donation to a child hunger charity.

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Immersion [Day 2]: Exploring Jupiter Artland in Mind Craft

Students explore Jupiter Artland in Mind Craft after visiting the physical environment. The above image shows students in a Jupiter Artland classroom, while digitally navigating the virtual environment. The students posed themselves in Mind Craft for a class photo.

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Theory [Day 1]: Benchmarking Commercial Examples of Blended Spaces

After having a lecture with Professor David Benyon, at the Centre for Interaction Design at Edinburgh Napier University, Farmingdale and Napier students put their learnings to use and identified commercial examples of Blended Spaces. Blended Spaces in which digital content and physical environments merge. The students identified commercial experiences below and noted whether the blend was “seamless” or “broken” from the users’ point of view. Here are a few examples of their findings.

 

Five-Day Blended Spaces Workshop Kicks off in Edinburgh, UK

SUNY Farmingdale State College in NY and Edinburgh Napier University in Edinburgh Scotland have kicked off their five-day Blended Spaces Workshop. Students from both institutions have teamed up at the Centre for Interaction Design to dive deeper into Professor David Benyon’s interaction design research in Blended Theory.

The first-day kick-off meeting focuses on fundamental principles of Blended Theory and its framework. Professor Benyon leads the lecture into looking more closely at Conceptual Blending and the metaphors we use to understand interactive services around us every day.  For example, how a waiting line (cue) provides us with an enough contextual, social and visual information so that we don’t confuse a waiting line with a military line waiting in attention.

These principles and more are designed to prepare both Farmingdale and Napier students with a trip to Jupiter Art Land. There we will explore blended spaces in concert with sustainable agriculture.

Summary of Blended Interactions Workshop 10.3.13

About:
On October 3rd, the Blended Interactions Studio at RIT conducted its first interaction design workshop. The topic of the workshop was mobile user experience design for digital tourism services. Over 50 designers, practitioners and researchers arrived for presentations, focus groups and pizza while learning, using and participating in interaction design principles derived from Blended Theory.

Presentations:
Professor David Benyon from Edinburgh Napier University presented foundational topics in blended theory to inform the Interaction Design process for mix reality experiences. Senior Research Fellow Oli Mival, also from Edinburgh Napier University, showcased his project prototype called the “Jupiter Art Land Project”. Their mobile strategy used geo trigger events to deliver contextually relevant information to the visitor, while seeking to deliver art works from present and past installations. UX Director Brian O’Keefe, from the Blended Interactions Studio, showcased the latest prototype from the Mobile Experiences for Tourism Project funded by New York Council on the Arts. The demo showcased how geo-fences, photography and digital way finding supplemented educational content to historical locations.  Stephen Mokey presented his successfully defended MS HCI thesis. His research evaluated audio methodologies to the touring visitors at Genesee Country Village Museum. Also, three other RIT MS HCI candidates presented their in-progress capstone proposals in blended spaces and interactions design.

Workshop:
Professors David Benyon and Brian O’Keefe led the workshop, working with five student groups to practice blended theory using the new I Love New York, Haunted History Trail (HHT) as our domain and domain. Key stakeholders from Genesee Chamber of Commerce Tourism Professional Association were invited to give further context and insight of this project from a local and state level. The project wrapped up with five student groups presenting their interaction ideations around embedding technology into haunted history locations in New York State.