Day 8 – 6th August

We spent the day at Napier further refining our ideas. We built on the principle of making a storyboard scenario for our product as that was the easiest way to portray our ideas. The morning was spent going through each groups idea and making suggestions to improve it. Having had lunch we then paired up again and worked more on the ideas suggested in the morning. We were tasked to make these storyboards good enough that we could pitch them to two people tomorrow to get outside feedback that was brutally honest. We were then asked to ensure that the storyboards would easily be able to be seen in the pitch so we needed to create a presentation.

Day 7 – 5th August

Today we met at Napier early to prepare for a guest speaker.

This speaker was Aaron Quigley from the University of St. Andrews who was talking to us about Discreet Computing. This helped us to understand how our creations needed to be unobtrusive and easy to use discreetly in order to avoid embarrassment in everyday scenarios.

After this talk, we got back into our groups in order to evaluate the results of our surveys.

Each group picked out 10 pieces of data and explained why they felt that they would be of value to the study.

After these presentations, we were tasked with coming up with some basic ideas as to what form of a system we could build on for Friday’s show.

After this we all then drew out our ideas on a giant roll of paper which also gave us more time to expand on the ideas whilst taking them through.

This turned out to be very fruitful as it caused us all to think more about the uses of our ideas and how they could be put into practice.

We then split off into pairs to start drawing storyboards that would help to refine the ideas and to help understand each other’s ideas more easily by having them visually mapped out.

Day 5 – 3rd August

We met much later in the day today, giving the American students time to explore and if they needed to, catch up on sleep.

Tom wanted us to see a show called “data play” based outside the InSpace Gallery at George Square. Many exhibits were all technology-focused. There was one machine that was taking poems from the internet and calculating how many of each word there was in each poem and valuing it. For example, one German poem had the word ‘und’ 14 times making it worth £35.00.

 

We were then released into our groups and encouraged to ask people our surveys around the George Square area.

This was useful and we all managed to collect valuable data. One thing that we all noticed was that we struggled in some areas with an internet connection, even on data, to move the survey along quick enough that so there were times that you could see people getting bored.

We split for a bit as one group got free tickets to a show.

After this, we all met up again and had some drinks. This was a good opportunity for us all to bond more.

There was another show that all but four of us had tickets to so we split up again. Whilst the show was happening the remaining people asked more surveys.

 

We found that it was significantly more difficult to get coherent responses as it was getting later on Saturday night and we were based near a beer garden.

 

Day 4 – 2nd August

We spent the day in the computer lab discussing thoughts on yesterday’s activity. Each group created a presentation with their findings and presented it to the rest of the group. Tom then gave us a better understanding as to what a blend is and explained a bit more about the aims of our research. Brian then gave us a tutorial on Google Forms so that we would be able to create surveys to collect data with. He felt that this would be the best way to collect the data as it is collated on the cloud and can be repeated as many times as we like. In our teams, we then constructed a survey that had questions that we felt would be appropriate for the people in our respective areas. Tom and Brian then went through our surveys to ensure that each one would be effective enough to provide us with the most useful data.

Day 3 – 1st August

We gathered in D36 so that we were able to write up our creations that we came up with at Jupiter Artland. We were required to create a presentation that would help to explain our idea so that we could easily present it to the group. Some people had changed their idea and others had enhanced theirs so that the idea was more in the forefront of the explanation. Brian then gave us a brief lecture explaining different Ethnographic data collection techniques. We were split into different groups to go out and begin the data collection process. Each group was assigned a different location that is a popular place at the Festivals. These places were; Summer Hall, George Square, The Pleasance, and Cowgate. Each team had one Napier student and two or three Farmingdale students. On this first day, we were tasked with ‘Flaneuring’ in which you are both parts of the city and in the city at the same time. The basis of this is observations of peoples’ behaviors and thinking of possible problems that people may be having that could be enhanced with technology. Doing this in the field was more challenging than anticipated as there are so many people flyering (advertising) their own shows that it makes it difficult to stay in one place and just observe peoples’ actions.

Day 2 – 31st July

On day 2 we met at the minibus and then travelled to Jupiter Artland.

Once we had got our maps we were split into teams with people who had been to Jupiter Artland before or had previous knowledge of the 360 degree videos that Tom has made. From this split we were put into pairs. We were given a brief for the day of:

“Design an experience at Jupiter Artland that incorporates the digital without taking away from the physical experience. “

Tom then gave us a tour of the woodland area. He gave us insight into each piece. Even though there was already information on the provided maps, most of our group liked the increased amount of detail as to the artists ideas and thoughts that went into creating their particular piece.

 

Having done the tour it was time for lunch. We sat in a woodland area that allowed us to talk more as well as discussing any initial ideas with our partner.

We then split off into pairs. The idea was to explore more of the site to allow us to come up with more ideas.

 

We needed to come up with the basic premise of what our idea was in enough detail that we could describe it to the rest of the group.

So when we regrouped we went round and discussed our ideas and said if we felt that there were any weaknesses that the creators may not have come up with.

We were invited by David Benyon’s wife, Linda, to come to her house and have a BBQ there. So when we were on our way back to Edinburgh we stopped off in Sainsbury’s to get food.

 

We had a good time at Linda’s and it allowed us all to get closer as a group as there was time to talk about things other than the project.

Day 1 – 30th July

On day one we met up with the students from Farmingdale State College New York. We were given a brief introduction to the project. We travelled by minibus to The Kelpies near Stirling to allow the visiting students to see the landmark. We ate our lunch there which meant that we had a bit of time to explore and gave us time to get to know each other.

 

We then travelled up to Stirling to the Battle of Bannockburn Visitor Centre. Having arrived a bit early we had the opportunity to try on some replica uniforms and hold replica weapons. This gave us insight into how heavy the armour was as well as allowing us to explore how the shields felt and how little protection they would have offered. We then went on the interactive tour. This began with two short videos each from the differing perspectives of the Scottish and the English. This helps to give you insight into the battle. The videos were in 3D and we were encouraged to stand as close to the screen as possible to allow the 3D to create more of an impact to the viewer.

 

 

We then moved onto a room that explained what happened in the battle. There was an interesting way of interacting with the video. You were encouraged to “catch” arrows that were being shot by the virtual people. This offered an incentive reward of a free ice-cream from the cafe. After this video we were able to explore the rest of the room. There were interactive videos along the sides of the room that allowed you to find out more information on some of the people who fought in the battle as well as some normal people from each nation. These were activated by standing on a “plate” on the floor which would cause the video to respond to your presence. You chose from bits of dialogue by using a motion sensor detecting arm movements.  

 

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 We then moved into the “Battle Room” which allowed us to see a holographic representation of the battle on a board that had been crafted into a map. This showed the scale of the area in which the battle covered as well as the strategies each side used. We were then able to fight the battle to see if we could reverse the fortunes of the battle. We were split into the Scottish and the English with the English having many more people, as it was in the actual battle. We had to take turns to move each regiment our respective sides into position. These positions were controlled by the main computer-like machine that the guide was using. The Scottish army found that it was rather difficult to navigate and therefore made some bad calls meaning that the English won our version of the battle.

 

 

There was another video similar to the introduction to give a brief insight into what life was like after the battle and how the battle changed the monarchy in both Scotland and England.

We saw the monument to commemorate as well as the statue of Robert the Bruce on his horse.

We travelled back to Edinburgh ‘the scenic route’ so that the US students could see the bridges. This however was a bit futile as they has all fallen asleep because jet lag had begun to kick in.