SUNY Farmingdale State College in NY and Edinburgh Napier University in Edinburgh Scotland have kicked off their five-day Blended Spaces Workshop. The goal is to use fundamental principles of interaction design, mixed reality and how designers can solve human problems at heritage locations. Farmingdale and Napier students used the backdrop of Jupiter Art Land to explore the sculpture park, learn more about sustainable agriculture and produce design scenarios that produced new experiences for visitors.
Students and faculty in the Visual Communication Department at Farmingdale State College, are producing and designing Memory Books with Natural Language Processing. Memory Books are personal photo albums that capture spoken memories of your friends and family. We use Google Voice, coupled with a series of user-centered workflows and work arounds to record memories of your most loved photos. Our student design thinkers are:
- solving complex usability problems by overcoming Google technical limitations
- exploring a wide verity of user-centered scenarios to solve key pain-points using Google Voice in its current state.
- combining transcribed verbal stories to printed text
- capturing the voice of a loved one while browsing memory books.
- designing beautiful photo album layouts using Adobe Products
- using scenario-based design to envision future user and technological interactions
- deigning mobile web interactions that solve key user-centered pain-points.
- creating prototypes to further understand their design decisions.
Artwork and Designs created by: Genevieve Quiban, Julius Capio, Gabby and Nick
The theme of DIS 2017 is bridging and connecting – across disciplines, practices, places and understandings. The most interesting things happen at edges and boundaries, and so the aim of the 2017 conference is to examine different approaches to framing knowledge about the design of interactive systems.
As advancements in interactive technology continue to blur the demarcations between people and data, and between things and software, interaction designers and researchers are finding new ways to explore this evolving, interdisciplinary landscape. At DIS 2017 we shall consider the contrasts and commonalities that are central in shaping the landscape of emerging interaction paradigms.
DIS 2017 is hosted by the Centre for Interaction Design, Edinburgh Napier University. Join us in Edinburgh to make the links that will build the future of interactive systems design.
The WordPress.com stats helper monkeys prepared a 2014 annual report for this blog.
Here’s an excerpt:
A San Francisco cable car holds 60 people. This blog was viewed about 2,900 times in 2014. If it were a cable car, it would take about 48 trips to carry that many people.
In late May 2014, Gaurav Chandwani, successfully defending his MS IST Capstone at GCCIS Rochester Institute of Technology. Gaurav was a Graduate Research Assistant (GRA) working under two grants, NYSCA’s Mobile Experiences for Tourism Project and RIT’s Brick City Tours. Not only did Gaurav play a major role in developing front end interfaces, but he also help mentor newer GRAs as they joined the Blended Interactions Studio. Gaurav’s capstone is a combination of Information Sciences (e.g. front end iOS programming) and Human Computer Interaction (e.g. evaluation/usability testing). The summation of his MS capstone is a great example of Mobile User Experience Design.
Collaborative system to share pictures among groups for souvenir generation
Collaborative photo sharing while visiting designations can be problematic for the visitors. Sometimes the best photo is on another person’s device. This MS IST/HCI capstone developed, designed and evaluated a mobile application prototype to explore location-based photo sharing for souvenir generation at heritage designations. Using user centered design methods, the application and its content catered to visitors on the Rochester Institute of Technology’s campus. Application modules were developed to easily sync group photo collections together while friends were on a tour together. After the tour was complete, digital photo souvenirs were created to represent the group visit. Evaluations concluded that although automatic photo sharing was very positive utilitarian approach to group photo-sharing, the aesthetics of the souvenir prototype needed more iteration to represent the destination rather the group’s activities alone.